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Positive affordance of video game
Yang Wen
I am a high-frequency gamer. I often hear that video games contribute to violent behavior, addiction, and social isolation associated with gameplay. As a member of the gaming community, I have yet to meet a single gamer with any of these qualities. I was curious: is it hype? Or is gaming having detrimental impacts on society? And if they are not, then what are the potential public benefits of this relatively new form of entertainment? In this thesis, I aim to define the affordances and positive outcomes of video games to understand better if the good might outweigh the bad.
Capstone Project - Comrade
Comrade is an app that utilizes video games as a bridge for socially marginalized people to form friendships, communities, and relationships. In Comrade, users get to create their own names, pick their favorite game character as an avatar, be whatever they want to be. Most importantly, connect with comrades, as in other gamers, the more connections a user makes, the more trophies a user will get. Throughout this process, the user is leveling up himself to gradually step out of the shadow and getting comfortable fitting in.

This is the calling comrade page, the most important function of the app. Once a user starts calling a comrade, he will be paired with another user who is simultaneously calling comrade to connect and play with each other.

In this page, the user will be able to access the remaining trophies that are waiting to be collected at his current level, once all the trophies are collected, he will be leveled up. All the trophies require the user to play with another person.

Wunderkammer: Cabinet of curiosities
In Wunderkammer, the goal is to dissect the thesis topic into 12 sectors with individual titles, then add 5 items in each individual sector. Finally, find a medium/platform to visually present these sectors and items in an interactive way.

Under pandemic, students will get a sticker after each time entering campus and pass the temperature test. The VOID sticker is a day pass for students at Pratt to get campus re-entry access on a daily basis. After 24 hours, the white will fade off indicating the sticker is expired.