It began with a personal memory of the disproved idea that Stegosaurus had two brains, remaining clearer than other scientific information encountered at the museum. This experience led to a broader inquiry into why fictional, exaggerated, or emotionally unusual fragments are often retained in memory over time.
This project explores how fictional storytelling, symbolic choices, replay, and emotionally distinct transformations can shape emotionally engaging moments through interaction and repetition. Finally, the thesis contends that emotional impact, replay, and symbolic recognition play a significant role in memory formation during interactive experiences.
Play the game here \(>∀<☆)/
jouhsuan16.github.io/HATCH
jouhsuanko.com

HATCH
Opening screen of HATCH.

ART BOOK + GAME DEVICE

Gameplay on the standalone HATCH device and the collection interface that appears as outcomes are discovered.

Reading the HATCH art book and playing on the device.