RE:PLAY is a speculative participation-based circular system that reimagines sustainability within the K-pop industry. The project explores how fan-sign systems, photocard collecting, and access-based participation drive album overproduction beyond music consumption itself. Through system mapping and speculative design, RE:PLAY proposes a participation-to-access model centered on circular engagement, return systems, and shared responsibility.
kyeungjin-min.com

RE:PLAY

Research Context | Research into fan-sign systems, photocard collecting, and overproduction within the K-pop industry.

System Mapping | System mapping explores relationships between entertainment companies, fandom participation, emotional economies, and album production.
RE:PLAY Framework | The RE:PLAY participation-to-access framework connecting album return systems, rewards, and circular participation.

Participation Flow | User journey demonstrating the shift from ownership-based consumption toward circular participation.
Certification Mark | Certification mark system designed to indicate participation within the RE:PLAY circular platform.

Mockup Application | Application of the RE:PLAY certification system within physical album packaging.
App Platform | Users can track activity, redeem rewards, view updates and events, and locate nearby return locations.